Dear Kings and Queens,
RR2 Version 6.1.0 is here, delivering some neat improvements you don’t wanna miss. We are asking all our players to download our latest version.
Improved Endless Season Rewards Area
Starting with the next season, as you progress further and further into the endless area, the quality of the infinite rewards will increase more and more, with better chances of finding valuable things. There might even be some entirely new rewards hidden somewhere deep in the endless infinity…
To balance things out, the cost to purchase XP for gems now slowly increases the further you go in the endless area.
Special Name Font Color and Profile Wallpaper for a Season’s Top 3 Players
Going the extra mile in a Season will now be rewarded with an exclusive Profile Wallpaper with and an animated Font Color for your Player Name. Bronze, Silver, and Golden Names for the Top 3 now deliver royal aesthetics.
Brand-new “Collect all Rewards”-Button for your Season Rewards
Collecting your rewards on the Season Map just got a whole lot easier. With the single tap of a button, you can now collect everything collectible at once.
Bugfixes and Polishing
- Fixed a bug that prevented runed Mortars from attacking Obstacles
- Fixed a bug that prevented the Heal Tower from healing an Arrow Towers that have a non-default Skin equipped
- Fixed a bug that sometimes caused a freeze in the Loading Screen and on game start
- Fixed a bug that caused the Season Badge to be missing from several screens
- Fixed a bug that caused the wrong Ceres Howl Duration to be displayed in its Upgrade Screen
- Fixed a bug that could cause a freeze on Game start with iOS firmware 13.4.1
In addition, we are introducing some long-awaited balancing changes with this latest LSU in form of a massive Defense Beast Buff:
Note: This only goes for defense Beasts, not offense. Based on Hero Level 100. Keep in mind that stats like Beast HP and damage scale with Hero Level and Beast Boost):
Tammy:
- +8% HP per level (from +7500HP to 8100HP per Level up)
- Standard Attack:
- Hammerstrike Blunt damage from +7% to 8% per Level, resulting in ~8% damage increase on higher Beast Levels
Irmgard:
- +40% HP per Level (from +5500HP to 7700HP per Level up)
- Standard Attack:
- Normal damage from +4% to +5% per Level resulting in ~10% dmg increase on higher Beast Levels
Archimedes:
- Standard Attack:
- Increased Stun duration from +10% to +13% per Level, resulting in a ~20%-30% Stun duration increase on Higher Beast Levels
- Special Ability:
- Increased Swordrain Piercing damage from +7% to +8% per Level resulting in ~+10% damage increase on Higher Beast Levels
Aki:
- +25% HP per Level (from +4300HP to 5375HP per Level up)
- Standard Attack:
- Normal damage from +3.8% to +4.8% per Level, resulting in ~10% damage increase on higher Beast Levels
- Special Ability:
- Confusion probability from +1 to +3 per Level up
Aska:
- Special Ability:
- Increased Summoning morale from +1 to +3 per Level up:
- old: Level 1 Beast 20morale – Level 10 Beast 29 morale Troops spawned
- new: Level 1 Beast 20morale – Level 10 Beast 47 morale Troops spawned (resembling maxed out Defense Waves, which have 46 morale for Troops)
- Increased Summoning morale from +1 to +3 per Level up:
Eldrak:
- +20% HP per level (from +5000HP to +6000HP per level up)
- Standard Attack:
- Fire damage from +4.7% to 6.0% per level resulting in ~10% dmg increase on higher Beast Levels
- Special Ability:
- Apocalypse ability damage (instant and damage-over-time) from +4.6% to 5.6% per Level resulting in ~10% damage increase on higher Beast Levels
Nidhogg:
- +30% HP per Level (from +3300HP to +4300HP per Level up)
- Standard Attack:
- Fire damage from +3% to 4.0% per Level, resulting in ~10% damage increase on higher Beast Levels
- Poison damage from 4.5% to 5.5%, resulting in ~10% dmg increase on higher Beast Levels
- Special Ability:
- Increased Black Magic Morale count on Level 7 from 31 to 32 morale
- Increased Black Magic Morale count on Level 8 from 32 to 34 morale
- Increased Black Magic Morale count on Level 9 from 33 to 36 morale
- Increased Black Magic Morale count on Level 10 from 34 to 38 morale
- Increased HP fraction of copied Troops from +1% to +3% per Level up to a new maximum of 77% on Level 10
Bucky:
- +15% HP per Level (from +5800HP to 6670HP per Level up)
- Standard Attack:
- Increased shield HP base value by +15% on all Levels
- Special Ability:
- Increased Egg Rain normal damage from +5.4% to +6.4% per Level, resulting in ~+10% damage increase on higher Beast Levels
Kaiser:
- +30% HP per Level (from +4000HP to 5200HP per Level up)
Bela:
- +10% HP per Level (from +4000HP to 4400HP per Level up)
- Standard Attack:
- Zombify Chance from +1% to +2% per Level up (was 20%-29%, now 20%-38%)
Fritz:
- +40% HP per Level (from +4000HP to 5600HP per Level up)
- Standard Attack:
- Increased Snowball Ice damage from +4% to 5% per Level, resulting in ~+10% damage increase on higher Beast Levels
Hans:
- +40% HP per level (from +4000HP to 5600HP per level up)
- Standard Attack:
- Increased Lava Coil Fire damage per second by +30% on all Levels (dealt to each unit in Lava Coil radius)
- Increased total damage pool of Lava Coils by +30% on all Levels
Eris:
- +30% HP per Level (from +2100HP to 2730HP per Level up)
- Standard Attack:
- Increased base Lightning damage on all Levels by 30%
- Increased Lightning Stun duration from 2s to 2.5s
- Increased Lightning Arc branch distance from 2 to 3 (range that the Lightning can bounce from target to target)
- Special Ability:
- Increased base Lightning damage on all Levels by 10%
- Increased Lightning Stun duration from 2s to 2.5s
- Increased Lightning Arc branch distance from 5 to 6 (range that the Lightning can bounce from target to target)
- Increased Lightning Arc branch count from +3 to +4 per Level (increased from 25-52 to 25-61 Lightning Arc branches)
Janus:
- +125% HP per Level (from +2000HP to 4500HP per Level up)
- Standard Attack:
- Increased Translocate probability from 16% to 40% on Level 1 and also increased Translocate probability increase from +1 to +3 per Level (similar to offense Beast now)
- Special Ability:
- Increased attack range from 1.0 to 3.0 to match normal attack. This was also fixed for the offense Beast and Janus now casts its Petrify spell way more frequent as a result
Ceres:
- +100% HP per Level (from +2500HP to 5000HP per Level up)
- Standard Attack:
- Increased normal damage from +4% to +5% per Level, resulting in ~+10% damage increase on higher Beast Levels
- Increased Fear Chance from +1% to +2% per Level up
- Special Ability:
- Increased Spirit Howl morale from Level 4 on:
- Level 4 from 23 to 24
- Level 5 from 24 to 26
- Level 6 from 25 to 28
- Level 7 from 26 to 30
- Level 8 from 27 to 32
- Level 9 from 28 to 34
- Level 10 from 29 to 36
- Increased Spirit Howl morale from Level 4 on:
Nemesis:
- +100% HP per Level (from +2100HP to 4200HP per Level up)
- Standard Attack:
- Increased Apocalypse normal damage from +4.6% to 6% per Level, resulting in ~+10% dmg increase on higher Beast Levels
Download now and get ready for our next Season starting on June 4th!