Dear Kings and Queens,
Update 12.5.0 is now live!
We kindly encourage all players to update as soon as possible.
Please note: the update may take a little time to appear across all platforms and regions due to store release timings.
A brand-new rune has arrived for the Heal Tower!
Introducing Spell Lock, a disruptive rune that seals the Hero’s magic for a short duration, interrupting spell rotations and breaking the flow of coordinated timed attacks.
New Rune — Heal Tower: Spell Lock
Core Effects:
- T1: Spell Lock — When the Hero enters the rune’s range, spell lock prevents them from casting spells for a short duration.

- T6: Cooldown Extension — After spell lock ends, the spell with the lowest cooldown in the enemy Hero’s loadout has its cooldown restarted with an additional cooldown penalty/extension.

Impact on the meta
- Spell flow disruption: temporarily disabling every spell can interrupt healing and damage combinations at a critical moment, leaving the Hero vulnerable to your defenses.
- Countering combo resets: cooldown extension targets the spell that would return first. Restarting its cooldown prevents the attacker from immediately rebuilding their rotation after the initial lock ends.
- Tactical placement: Heal tower can now be used to disarm your enemies and control the battlefield
The new rune is now available for a limited time in early access on the web-store
That’s all for today! Thank you for your continued support,
– The Royal Revolt 2 Team
