Dear Kings and Queens,

With today’s Live Server Update, we are making several changes to many areas of the game, including the Alliance Crafting, Pal Farm, Runes, and much more.

We have also extended the current Blacksmith Meltdown event by one day and set a new end date: October 29th // 17:00 UTC.


Patch Notes

Alliance Crafting


Rebalanced War & Speed Insignia Perk Pool

Adjusted eligible perks that can be obtained in the second perk slot of War & Speed Insignias.

Removed:

  • Fire Damage
  • Ice Damage
  • Poison Damage
  • Normal Damage
  • Blunt Damage
  • Piercing Damage
  • Farmer
  • Hero Scream
  • Hero Scream Unit Speed
  • Hero Scream Attack Rate
  • Critical Hit
  • Attack Rate
  • Intimidate Chance


Decreased weighting of:

  • Leadership Boost (minor)
  • Spell Power Heal (minor)
  • Spell Power Stun (minor)
  • Spell Power Firestorm (minor)
  • Spell Power Shield (major)
  • Spell Power Toxic Cloud (major)
  • Spell Power Blizzard (minor)
  • Spell Power Black Magic (minor)


Increased weighting of:

  • Spell Power Bladestorm (minor)
  • Spell Power Sonic Blast (minor)
    • Spell Power Hammerstrike and Spell Power Swordrain remain unchanged, slightly more probable than all other Spell Powers
  • General Resistance (major)
    • All other Resistances remain unchanged, they are generally more probable to appear now, and more likely to appear than General Resistance
  • Speed Bonus (major)
  • Life on Hit (minor)
    • Health Bonus probability remains unchanged, it is generaly more probable to appear now


These changes affect only new crafts.


Crafting Changes

  • All Alliance Crafting Recipes can now be collected immediately once they are completed at 100%.
    • Also if the Recipe is completed at 100% long before the Crafting time is expired.
  • All Alliance Crafting Recipes have a Crafting time of 7 days and a Collection time of 7 days.
    • Players have more time to collect their finished crafts
    • It will require less players active and less players to perform daily donations to finish a recipe in total
  • All affected Alliance Crafting recipes are:
    • Basic Insignia
    • Treasure Hunter Insignia
    • War Insignia
    • Speed Insignia
    • Pearl Insignia
    • Meltdown Slot
    • Insta-Troop Slot
    • Crafting Slot
    • Pal Farm Blueprint Level 1
    • Pal Cookies
    • Phoenix Token
    • Upgrade Time Token
    • and all Pal Awaken Tickets


More Alliance Crafting Slots via Recipe

  • Increased from 15 to 30


More Alliance Crafting Slots via Alliance Level

  • +5 Crafting Slots on all Alliance Levels up to Alliance Level 75
  • +10 Crafting Slots for Alliance Levels 76-80


Crafting Slot Recipe

  • Cooldown reduced from 7 days to 24hrs


Reduced Rune Dust Crafting costs of all Pal Awaken Ticket Recipes by -50%

  • From 5000 to 2500 Rune Dust for:
    • Tammy Pal Awaken Ticket
    • Aki Pal Awaken Ticket
    • Howl Pal Awaken Ticket
    • Growl Pal Awaken Ticket
    • Archimedes Pal Awaken Ticket
  • From 7500 to 3750 Rune Dust for:
    • All other Pal Awaken Tickets


Reduced total Gem costs of all Pal Awaken Ticket Recipes by -50%

  • 500 to 250 Gems for Tammy, Aki, Howl, Growl, Archimedes
  • 1500 to 750 Gems for Eldrak, Bucky, Kaiser
  • 5000 to 2500 Gems for all other Pals


Adjusted Daily Donation limits per player of all Pal Awaken Tickets to require 10 maxed out Daily Donations in total to succeed the Craft

  • 25 Gems and 500 Pal Food for Tammy, Aki, Howl, Growl, Archimedes
  • 75 Gems and 1500 Pal Food for Eldrak, Bucky, Kaiser
  • 250 Gems and 5000 Pal Food for all other Pals


Reduced costs of all Pal Farm building Blueprints to be achievable within 5 days by a single player

Pal Farm Blueprint Level 1:

  • Rune Dust from 600 to 500
  • Total Cost Gems from 1750 to 1000
  • Max Daily Donation Gems from 100 to 200
  • Total Cost Pal Food from 25000 to 10000
  • Max Daily Donation Pal Food from 1500 to 2000


Pal Cookies Alliance Crafting Recipe

  • Rune Dust cost from 5000 to 2000
  • Increased Max Daily Donation per player from 500 to 2000 Pal Food


Pal Farm

Pal Farm – Activated next Pal Awaken Tickets

  • Janus
  • Fritz
  • Hans


Pal Empowerment

Increased Pal Attack Power and Pal Spell Power bonuses on all Boost Tiers

  • Tier 1 from 3% to 7.5%
  • Tier 2 from 4% to 10%
  • Tier 3 from 8% to 12.5%
  • Tier 4 from 8% to 15%
  • Tier 5 from 10% to 17.5%
  • Tier 6 from 12% to 20%
  • Tier 7 from 15% to 22.5%
    Stacking up to a total possible Pal Attack and Spell Power Boost of +105%!


Reduced amount of Pal Duplicates required for Boost activation

  • Tier 1 (Tammy, Howl, Archimedes) from 5,5,5 to 3,3,3
  • Tier 2 (Eldrak, Aki, Bucky) from 3,5,6 to 2,3,2
  • Tier 3 (Irmgard, Nidhogg, Aska) from 2,2,2 to 1,1,1
  • Tier 4 (Kaiser, Bela, Growl) from 3,2,5 to 2,1,3
  • Tier 5 remains unchanged
  • Tier 6 remains unchanged
  • Tier 7 (Eris, Nemesis) from 1,1 to 1,0 (no Nemesis required)


Reduced amount of Pal Cookies required for Boost activation

  • Tier 1 from 1000 to 750
  • Tier 2 from 2000 to 1000
  • Tier 3 from 4000 to 1250
  • Tier 4 from 4000 to 1500
  • Tier 5 from 6000 to 1750
  • Tier 6 from 8000 to 2000
  • Tier 7 from 10000 to 2250


Spells

Heal Spell

Increased Healing Power amount from Level 14 onwards

  • Level 14 from 5207 to 5429 Healing Power
  • Level 15 from 6092 to 6624 Healing Power
  • Level 16 from 7919 to 9273 Healing Power
  • Level 17 from 10295 to 12982 Healing Power
  • Level 18 from 13384 to 18175 Healing Power
  • Level 19 from 17399 to 25445 Healing Power
  • Level 20 (Seasonal extra level) from 22618 to 31043 Healing Power


Shield Spell

Increased Shield Health amount from Level 12 onwards

  • Level 12 from 4633 to 4795 Shield Health
  • Level 13 from 5281 to 5658 Shield Health
  • Level 14 from 5809 to 6677 Shield Health
  • Level 15 from 6623 to 7879 Shield Health
  • Level 16 from 7550 to 9297 Shield Health
  • Level 17 from 8607 to 10970 Shield Health
  • Level 18 (Seasonal extra level) from 9812 to 12945 Shield Health



Units

Cannon

Increased HP of offense and defense Cannons

  • From +10% HP per level up to +20% per level up from Level 10 onwards
  • Level 10 from 3070 to 3350 HP
  • Level 11 from 3380 to 4020 HP
  • Level 12 from 3720 to 4820 HP
  • Level 13 from 4090 to 5780 HP
  • Level 14 from 4500 to 6940 HP
  • Level 15 (Seasonal extra level) from 4950 to 8330


This leads to a hefty HP increase when combining a Level 14 Cannon with a Level 7 Extreme Cannon Elite Boost from 10800 HP to 16656 HP, without even considering Pearl Upgrading and other buffs.


Obstacles

Tent

Increased HP from Level 9 onwards

  • Tent Level 9 (HeroLvl 80+) from 20270 to 23170
  • Tent Level 10 (HeroLvl 90+) from 24830 to 32440
  • Tent Level 11 (HeroLvl 100+) from 30420 to 45420
  • Tent Level 12 (HeroLvl 110+) from 37260 to 63590
  • Tent Level 13 (HeroLvl 120+) from 45640 to 89030
  • Tent Level 14 (HeroLvl 130) from 63900 to 124640


Scrolls

“Armageddon” Scroll

Increased damage scaling from +10% to +13% per level from Scroll Level 17 onwards:

  • Level l7 (HL112) from 28143 to 28891 Blunt Damage
  • Level l8 (HL120) from 31822 to 33533 Blunt Damage
  • Level 19 (HL130) from 36042 to 38982 Blunt Damage


“Apocalypse” Scroll

Increased damage scaling from +10% to +25% per level from Scroll Level 12 onwards:

  • Level 12 (HL110) from 17094 to 19425 Normal Damage
  • Level 13 (HL120) from 18804 to 24282 Normal Damage
  • Level 14 (HL130) from 20684 to 30352 Normal Damage


“Blessing” Scroll

Increased Blessing Range from 4 to 5 on all levels

Increased Healing Power amount scaling from +20% to 30% per level from Scroll Level 13 onwards:

  • Level 13 (HL109) from 101614 to 110082 Healing Power
  • Level 14 (HL120) from 116856 to 143106 Healing Power
  • Level 15 (HL130) from 134384 to 186038 Healing Power

Reduced Cooldown by -4sec from Scroll Level 13 onwards:

  • Level 13 (HL109) from 40 to 36sec
  • Level 14 (HL120) from 38 to 34sec
  • Level 15 (HL130) from 36 to 32sec



Runes

“Arrow Tower: Bullseye” Rune

Slightly Reduced Level 6 effectiveness against players:

  • Decreased amount of damage players take when hit by an Insta-Kill Arrow
  • Specifically: Percent of health reduction for each arrow hitting the hero from 20% to 15% of maximum HP per arrow hit.


“Blizzard: Hypothermia” Rune

Increased Cooldown reduction for each target killed by the Blizzard spell on:

  • Level 1 from 0,3-0,4sec to 0,3-0,5sec
  • Level 2 from 0,4-0,5sec to 0,5-0,6sec
  • Level 3 from 0,5-0,6sec to 0,6-0,7sec
  • Level 4 from 0,6-0,7sec to 0,7-0,8sec
  • Level 5 from 0,7-0,8sec to 0,8-1sec
  • Level 6 from 0,8-1sec to 1-1,2sec

Increased Chance to Freeze on Level 6 from 30-60% to 50-80%


“Black Magic: Dark Lich” Rune

Increased HP fraction of converted Units on:

  • Level 1 from 10-20% to 30-40%
  • Level 2 from 20-30% to 40-50%
  • Level 3 from 30-40% to 50-60%
  • Level 4 from 40-50% to 60-70%
  • Level 5 from 50-60% to 70-80%
  • Level 6 from 60-100% to 80-100%

Level 6 Lifedrain Aura:

  • Increased Lifedrain Aura Duration from 4-10 to 6-12sec
  • Increased Lifedrain Aura Damage over time from 5000 to 7500
  • Increased Lifedrain Aura Radius from 3 to 5


“Earthquake: Epicenter” Rune

Increased damage roll range of secondary Earthquake on Level 6 from 50-100% damage to 75-125% damage.


“Viking: Warlord” Rune

Increased Translocation chance an all levels:

  • Level 1 from 5-10% to 10-20%
  • Level 2 from 10-15% to 20-25%
  • Level 3 from 15-20% to 25-30%
  • Level 4 from 20-25% to 30-35%
  • Level 5 from 25-30% to 35-40%
  • Level 6 from 30-40% to 40-60%

Increased amount of summoned Frosters:

  • Level 6 from 2-6 to 3-7


“Knight: Fearless” Rune

Increased Fire Resistance roll range on all levels

  • Level 1 from 5-15% to 15-20%
  • Level 2 from 15-20% to 20-25%
  • Level 3 from 20-25% to 25-30%
  • Level 4 from 25-30% to 30-35%
  • Level 5 from 30-40% to 35-45%
  • Level 6 from 40-50% to 45-60%

Increased Fear chance on hit roll range on

  • Level 6 from 20-50% to 30-60%


“Ogre: Vacuum” Rune

Increased chance to pull in Units on hit roll range on Level 6 from 40-100% to 60-100%


“Gargoyle Tower: Magma Maelstrom” Rune

Level 6 Lava Wave Attack:

  • Decreased Lava Wave Interval roll range on Level 6 from 12-7sec to 9-3sec
  • Increased Damage Radius of Lava Wave from 2 to 4
  • Lava Wave Instant Fire Damage from 5000 to 9744
  • Lava Wave Fire Damage over time from 3000 to 6335


“Item Rune: Hero Health”

Doubled all HP roll ranges on all levels

  • Level 1 from 200-300 to 400-600 HP
  • Level 2 from 300-400 to 600-800 HP
  • Level 3 from 400-500 to 800-1000 HP
  • Level 4 from 500-600 to 1000-1200 HP
  • Level 5 from 600-700 to 1200-1400 HP
  • Level 6 from 700-1000 to 1400-2000 HP


“Item Rune: Increased Hero Health”

Increased HP percentage roll ranges on levels 5 & 6:

  • Level 5 from 5-6% to 6-7% HP
  • Level 6 from 6-8% to 7-10% HP


Boosts

Conquest Boost Viking: “Einherjar”

Added Blunt Damage on all Boost levels

  • Level 1  +10% Blunt Damage
  • Level 2  +20% Blunt Damage
  • Level 3  +30% Blunt Damage
  • Level 4  +40% Blunt Damage

Increased Shield Health base values by +50% on all Boost levels

  • Level 1 = 900 Shield Health
  • Level 2 = 1200 Shield Health
  • Level 3 = 1500 Shield Health
  • Level 4 = 1800 Shield Health

Elite Boost Viking: “Demolisher”

Increased HP scaling on both Boost levels

  • Level 1 from +25% to +35% HP
  • Level 2 from +50% to +70% HP


Miscellaneous

Increased Welcome Gem amount after Tutorials

  • Introduction Tutorial from 50 Gems to 150 Gems
  • Playername Tutorial from 50 Gems to 150 Gems

Increased amount of Pearls rewarded with the Blacksmith Tutorial

  • from 10 Pearls to 100 Pearls.



That’s all for now; we hope you like our changes and have a very spooky Halloween weekend!

Your Royal Revolt 2 – Team.