This is the list of available boosts for War Season starting version 6.2.2. Each War Season will have a different selection.

Please keep in mind that the values you see here will be revised depending on player feedback and Boost performance from War Season to War Season.

Archer: “Insta-Archer”

  • Available on all War Tiers
  • Has one Boost level only across all War Tiers.
  • Spawned Archers appear close to the Hero.

Mummy: “Nimble Mummy”

  • Available on all War Tiers
  • Upgraded to 6 Boost levels. 
  • Mummies have increased Movement Speed and Attack Rate.
  • Added percentage based Movement Speed scaling over Boost levels:
    • From +20% to +100% increased Movement Speed
  • Added percentage based Attack Rate scaling over Boost levels:
    • From +10% to +60% increased Attack Rate

Pyromancer: “Dracomancer”

  • Available on all War Tiers
  • Upgraded to 6 Boost levels.
  • Pyromancers have increased movement speed. They collect Dragon Power which lets them move even faster and transform into a Fire Dragon.
  • Removed Attack Rate decrease. Dracomancers have standard Pyromancer Attack Rate now.
  • Removed HP and Fire damage scaling with Dragon Power. It was a very small and hidden perk of the Boost. The new Elite Boost “Firestarter” now scales HP and Fire Damage permanently for all Pyromancers on the battlefield regardless of Dragon Power amount.
  • The Movement Speed of Dracomancers increases depending on the current amount of Dragon Power. The maximum Movement speed value at full Dragon Power is displayed on the Boost stat card. It scales over all 6 boost levels:
    • From 1.8-2.25 on Boost Level 1 to 2.05-2.50 Movement Speed on Boost Level 6
  • The amount of Dragon Dashes is now displayed on the Boost stat card and is also depending on the Boost level:
    • From 1 to 4 Dragon Dashes per Dragon spawn

Arrow Tower: “Sniper Hideout”

  • Available on all War Tiers
  • Upgraded to 6 Boost levels.
  • When destroyed, Arrow Towers spawn a group of Archers.
  • Amount of spawned Archers is now displayed on the Boost stat card and is scaling over all 6 Boost levels:
    • From 2 to 10 Archers spawned

Gargoyle Tower: “Gargoyle Nest”

  • Available on all War Tiers
  • Upgraded to 6 Boost levels.
  • Gargoyle Towers deal more fire damage and periodically spawn Gargoyles.
  • Removed HP increase. Elite Boost “Lava Fountain” increases HP already.
  • Reduced percentage based Fire damage scaling overall but it is properly displayed now, scaling over all 6 Boost levels:
    • From +100% to +200% increased Fire damage
  • Added Gargoyle spawn amount to the Boost stat card and improved scaling. The amount of Gargoyles spawned is now determined by the Boost level only. Tower level does not matter anymore:
    • From 1 to 4 Gargoyles spawned
    • These values reflect the old balancing except for +1 Gargoyle on boost level 6
  • Added Gargoyle spawn Interval to the Boost stat card and improved scaling. The Interval of Gargoyles spawned is now determined by the Boost level only. Tower level does not matter anymore:
    • From 6 sec to 5 sec Gargoyle spawn Interval
    • These values reflect the old balancing
  • Added Gargoyle spawn Range to the Boost stat card and improved scaling. The Range from which Gargoyles start to spawn is now determined by the Boost level only. Tower level does not matter anymore:
    • From 5 to 8.7 Gargoyle spawn Range
    • These values reflect the old balancing

Bomb Tower: “Dry Ice Bomber”

  • Available on all War Tiers
  • Upgraded to 6 Boost levels.
  • Bomb Towers shoot ice bombs that deal additional ice damage and slow down enemies.
  • Added percentage based additional Ice Damage scaling over 6 levels:
    • From +20% to +120% increased Ice Damage
  • Added percentage based Slow strength scaling over 6 levels:
    • From 10% to 65% Slow strength
  • Added Slow duration scaling over 6 levels:
    • From 2.5 sec to 5 sec Slow duration

Blockade: “Eternal Blockade”

  • Available from War Tier 3+: Swift Sellswords
  • Upgraded to 6 Boost levels. 
  • When destroyed, Blockades cast Blessing.
  • Blessing strength (Blessing HP pool) is a percentage of the Blockade’s HP now and increases with Boost level:
    • From 10% to 60% Blessing strength
  • Added Blessing Duration stat to Boost card and scaling over Boost levels:
    • From 3sec to 15sec Blessing Duration
  • Added Blessing Range stat to Boost card and scaling over Boost levels:
    • From 2.5 to 5 Blessing Range

Necromancer: “Necro-Zapper”

  • Available from War Tier 3+: Swift Sellswords
  • Upgraded to 6 Boost levels.
  • Necromancers have increased Attack Rate and deal more Lightning damage.
  • Added percentage based Attack Rate scaling over 6 levels:
    • From +20% to +70% increased Attack Rate 
  • Added percentage based Lightning damage scaling over 6 levels:
    • From +20% to +120% increased Lightning damage

Froster: “Frostbite Froster”

  • Available from War Tier 5+: Mad Militia
  • Upgraded to 6 Boost levels. 
  • Frosters have increased range. 
  • Added percentage based Attack Range scaling over Boost levels
    • From +5% to +40% increased Attack Range

Firebolt Tower: “Stargazer Tower”

  • Available from War Tier 5+: Mad Militia
  • Upgraded to 6 Boost levels.
  • When destroyed, Firebolt Towers cast Apocalypse on nearby enemies.
  • Removed HP increase. Pro Boost “Mass Hysteria” increases HP already.
  • Apocalypse strength now scales with both the Tower and the Boost Level. It has a base normal damage value of 150 which increases with each Tower level:
    • From +18% damage increase per Tower level on Boost level 1 to +33% damage increase per Tower levels on Boost level 6.
  • Apocalypse range is displayed now on the Boost stat card and scales over 6 Boost levels:
    • From 2.25 to 3.5 Apocalypse Range

Paladin: “Turbo-Paladin”

  • Available from War Tier 7+: Chivalrous Champions
  • Upgraded to 6 Boost levels.
  • Paladins have increased Movement Speed and Attack Rate.
  • Added percentage based Movement Speed scaling over Boost levels:
    • From +20% to +100% increased Movement Speed
  • Added percentage based Attack Rate scaling over Boost levels:
    • From +10% to +60% increased Attack Rate

Skull Tower: “Death Cry”

  • Available from War Tier 7+: Chivalrous Champions
  • Upgraded to 6 Boost levels. 
  • When destroyed, Skull Towers cast Battlecry.
  • Removed HP increase. Elite Boost “Deathly Detonator” increases HP already.
  • Battlecry stats display was improved:
    • The first Battlecry stat implies the Battlecry strength overall and directly translates into the percentage based damage reduction that is provided to nearby allies.
    • Also added Attack Rate and Movement Speed multipliers that are provided to nearby allies, as well as Battlecry Range and Duration stats. 
  • Added Battlecry Damage Reduction strength scaling over Boost levels:
    • From 25% to 50% Battlecry Damage Reduction strength
  • Added Battlecry Attack Rate scaling over Boost levels:
    • From 50% to 100% Battlecry Attack Rate
  • Added Battlecry Movement Speed scaling over Boost levels:
    • From 5% to 30% Battlecry Movement Speed
  • Added Battlecry Range scaling over Boost levels:
    • From 5 to 7.5 Battlecry Range
  • Added Battlecry Duration scaling over Boost levels:
    • From 4.5sec to 7sec Battlecry Duration

Gargoyle: “Insta-Goyle”

  • Upgraded to 6 Boost levels.
  • Spawned Gargoyles appear close to the Hero and have increased movement speed.
  • Removed percentage based HP, Blunt damage and Attack range scaling. New Elite Boost “Megargoyle” scales those stats now.
  • Added percentage based Movement Speed scaling over 6 levels:
    • From +10% to +60% increased Movement Speed

Archer: “Super Ranger”

  • Upgraded to 6 Boost levels.
  • Added percentage based Attack Range scaling over 6 levels:
    • From +15% to +100% increased Attack Range

Archer: “Tribal Archer”

  • Upgraded to 6 Boost levels.
  • Archers have increased movement speed and cast a Battlecry upon death.
  • Added percentage based Movement Speed scaling over 6 levels:
    • From +10% to +60% increased Attack Range
  • Battlecry stats display was improved:
    • The first Battlecry stat implies the Battlecry strength overall and directly translates into the percentage based damage reduction that is provided to nearby allies.
    • Also added Attack Rate and Movement Speed multipliers that are provided to nearby allies, as well as Battlecry Range and Duration stats. 
  • Added Battlecry Damage Reduction strength scaling over Boost levels:
    • From 25% to 50% Battlecry Damage Reduction strength
  • Added Battlecry Attack Rate scaling over Boost levels:
    • From 50% to 100% Battlecry Attack Rate
  • Added Battlecry Movement Speed scaling over Boost levels:
    • From 5% to 30% Battlecry Movement Speed
  • Added Battlecry Range scaling over Boost levels:
    • From 3.5 to 6 Battlecry Range
  • Added Battlecry Duration scaling over Boost levels:
    • From 4.5sec to 7sec Battlecry Duration

Cannon: “Sniper Cannon”

  • Upgraded to 6 Boost levels.
  • Added percentage based Attack Range scaling over 6 levels:
    • From +10% to +35% increased Attack Range

Pyromancer: “Farflame Mage”

  • Upgraded to 6 Boost levels.
  • Removed Movement Speed increase. War Boost “Dracomancer” scales Movement Speed.
  • Added percentage based Attack Range scaling over 6 levels:
    • From +10% to +35% increased Attack Range

Ogre: “Portal Ogre”

  • Upgraded to 6 Boost levels.
  • Ogres open a Portal upon death.
  • Added Portal Duration scaling over 6 levels:
    • From 2sec to 12sec Portal Duration

Ogre: “Juggernaut”

  • Upgraded to 6 Boost levels.
  • Ogres have increased Movement Speed and Attack Rate.
  • Added percentage based Movement Speed and Attack Rate scaling over 6 levels:
    • From +10% to +60% increased Movement Speed
    • From +10% to +60% increased Attack Rate

Mummy: “Ruthless Pharaoh”

  • Upgraded to 6 Boost levels.
  • Mummies periodically spawn Ghost Knights and cast Battlecry upon death which increases the attack rate, movement speed and damage resistance of friendly troops in range.
  • Knight spawn amount is now displayed on the stat card and was rebalanced:
    • From 1 Knight on Boost level 1-5, to 2 Knights per spawn on Boost level 6
  • Battlecry stats display was improved:
    • The first Battlecry stat implies the Battlecry strength overall and directly translates into the percentage based damage reduction that is provided to nearby allies.
    • Also added Attack Rate and Movement Speed multipliers that are provided to nearby allies, as well as Battlecry Range and Duration stats. 
  • Added Battlecry Damage Reduction strength scaling over Boost levels:
    • From 25% to 50% Battlecry Damage Reduction strength
  • Added Battlecry Attack Rate scaling over Boost levels:
    • From 50% to 100% Battlecry Attack Rate
  • Added Battlecry Movement Speed scaling over Boost levels:
    • From 5% to 30% Battlecry Movement Speed
  • Added Battlecry Range scaling over Boost levels:
    • From 3.5 to 6 Battlecry Range
  • Added Battlecry Duration scaling over Boost levels:
    • From 4.5sec to 7sec Battlecry Duration

Monk: “Mini Monk”

  • Upgraded to 6 Boost levels.
  • Monks are smaller, have increased Movement Speed, Attack Rate and deal more Normal Damage.
  • Added percentage based Movement Speed, Attack Rate and Normal Damage scaling over Boost levels:
    • From +10% to +60% increased Movement Speed
    • From +10% to +60% increased Attack Rate
    • From +10% to +60% increased Normal Damage

Werewolf: “Blessing Wolf”

  • Upgraded to 6 Boost levels.
  • Werewolves cast a blessing upon death.
  • Blessing strength (Blessing HP pool) is a percentage of the Werewolf’s maximum HP and increases with Boost level:
    • From 100% to 350% Blessing strength
  • Added Blessing Duration stat to Boost card and scaling over Boost levels:
    • From 6sec to 12sec Blessing Duration
  • Added Blessing Range stat to Boost card:
    • 5 Blessing Range on all boost levels

Mortar: “Putrid Prowler”

  • Upgraded to 6 Boost levels.
  • Mortars have increased Range and deal more Poison Damage.
  • Removed Movement Speed decrease and Blunt damage that came with the Boost in the past.
  • Added percentage based Range increase over Boost levels:
    • From +10% to +40% increased Range
  • Added percentage based Poison Damage increase over Boost levels:
    • From  +10% to +40% increased Poison Damage

Arrow Tower: “Restoration Tower”

  • Upgraded to 6 Boost levels.
  • Arrow Towers heal themselves for a percentage of their maximum health when enemies are hit. When destroyed, they cast Blessing. The strength of both effects are based on Tower and Boost Level.
  • Removed Normal Damage and Attack Rate scaling. 
  • Heal per hit amount is a percentage of the Tower’s maximum HP and scales with Boost level:
    • From 5% to 20% Heal Amount
  • Blessing strength (Blessing HP pool) is a percentage of the Tower’s maximum HP and increases with Boost level:
    • From 30% to 200% Blessing strength
  • Added Blessing Duration stat to Boost card and scaling over Boost levels:
    • From 6sec to 12sec Blessing Duration
  • Added Blessing Range stat to Boost card:
    • 5 Blessing Range on all boost levels

Arrow Tower: “Eagle Tower”

  • Upgraded to 6 Boost levels.
  • Arrow Towers have increased Range.
  • Removed Attack Rate scaling.
  • Added percentage based Range scaling over Boost levels:
    • From +75% to +200% increased Movement Speed

Spikes: “Panic Punch Trap”

  • Upgraded to 6 Boost levels.
  • Spikes have increased Attack Rate and a chance on hit to fear their enemies.
  • Added percentage based Attack Rate scaling over Boost levels:
    • From +10% to +60% increased Attack Rate
  • Added percentage based Fear Chance scaling over Boost levels:
    • From 20% to 100% Fear Chance
  • Added Fear Duration scaling over Boost levels:
    • From 1.5sec to 4sec Fear Duration

Snake Tower: “Acid Arsenal”

  • Upgraded to 6 Boost levels.
  • When destroyed, Snake Towers spawn Mortars.
  • Added Mortar spawn amount scaling over Boost levels:
    • From 1 to 4 Mortar spawn amount

Skulltower: “Accursed Tower”

  • Upgraded to 6 Boost levels.
  • Skull Towers deal increased Blunt Damage. When destroyed, they spawn Gargoyles.
  • Removed HP scaling. New Elite Boost “Deathly Detonator” increases HP.
  • Added percentage based Blunt Damage scaling over Boost levels:
    • From +10% to +60% Blunt Damage
  • Added Gargoyle spawn amount to the Boost stat card and improved scaling. The amount of Gargoyles spawned is now determined by the Boost level only. Tower level does not matter anymore:
    • From 1 to 5 Gargoyle spawn amount

Bomb Tower: “Burst Bomber”

  • Upgraded to 6 Boost levels.
  • Bomb Towers have increased Attack Rate.
  • Added percentage based Attack Rate scaling over Boost levels:
    • From +20% to +120% increased Attack Rate

Frost Tower: “Frozen Spire”

  • Upgraded to 6 Boost levels.
  • When destroyed, Frost Towers spawn Frosters and nearby enemies are stunned.
  • Removed HP scaling. New Elite Boost “Iceblast Tower” scales HP now.
  • Added Froster spawn amount to the Boost stat card and improved scaling. The amount of Frosters spawned is now determined by the Boost level only. Tower level does not matter anymore:
    • From 1 to 6 Froster spawn amount
  • Added Stun Duration to the Boost stat card and improved scaling. It is now determined by the Boost level only. Tower level does not matter anymore:
    • From 1sec to 6sec Stun Duration

Lightning Tower: “High Voltage Tower”

  • Upgraded to 6 Boost levels.
  • Lightning Towers have increased Attack Rate, extra Charges and are more resistant to Bladestorm and Firestorm.
  • Added percentage based Attack Rate scaling over Boost levels:
    • From +20% to +70% increased Attack Rate
  • Added extra Charges amount to the Boost stat card and improved scaling. It is now determined by the Boost level only. Tower level does not matter anymore:
    • From +1 to +4 extra Charges

Heal Tower: “Heartcore Vibes”

  • Upgraded to 6 Boost levels.
  • Heal Towers have increased range.
  • Removed HP scaling. Pro Boost “Tainted Love” increases HP already.
  • Added percentage based Range scaling over Boost levels:
    • From +10% to +60% increased Range

Mummy: “Surprise Mummy”

  • Reduced to 6 Boost levels.
  • Mummies deal more Poison Damage, Stun enemies more often and spawn Knights upon death. 
  • Added percentage based Poison Damage scaling over Boost levels:
    • From +115% to +160% increased Poison Damage
  • Improved Stun Attack Rate scaling over all Boost levels
  • Added Knight spawn amount to the Boost stat card and improved scaling. The amount of Knights spawned is now determined by the Boost level only. Mummy level does not matter anymore:
    • From 5 to 10 Knights spawn amount

Arblaster: “Frenzy Frost Blaster”

  • Reduced to 6 Boost levels.
  • Arblasters deal additional Ice Damage and cast a Blessing when they die. 
  • Added percentage based Ice Damage scaling over Boost levels:
    • From +44% to +54% increased Ice Damage
  • Blessing strength (Blessing HP pool) is a percentage of the Arblaster’s maximum HP and increases with Boost level:
    • From 40% to 65% Blessing strength
  • Added Blessing Duration stat to Boost card and scaling over Boost levels:
    • From 2sec to 5sec Blessing Duration
  • Added Blessing Range stat to Boost card:
    • 2.5 Blessing Range on all boost levels

Froster: “Dragofroster”

  • Upgraded to 6 Boost levels.
  • Frosters have increased movement speed. They collect Dragon Power which lets them move even faster and transform into an Ice Dragon.
  • Removed Attack Rate decrease. Dragofrosters have standard Froster Attack Rate now.
  • Removed HP and Ice damage scaling with Dragon Power. It was a very small and hidden perk of the Boost. New Elite Boost “Winter Wraith” now scales HP and Ice Damage permanently for all Frosters on the battlefield regardless of Dragon Power amount.
  • The Movement Speed of Dragofrosters increases depending on the current amount of Dragon Power. The maximum Movement speed value at full Dragon Power is displayed on the Boost stat card. It scales over all 6 boost levels:
    • From 2.25-2.50 on Boost Level 1 to 2.50-2.75 Movement Speed on Boost Level 6
  • The amount of Dragon Dashes is now displayed on the Boost stat card and is also depending on the Boost level:
    • From 1 to 4 Dragon Dashes per Dragon spawn