Dear Kings and Queens,

With today’s Live Server Update we are asking all our players to install Version 10.4!

What’s new:

📘 A NEW RUNE 📘

Skull Tower: Skeleton Bombs

Bombs have a chance to spawn Skeletons upon detonation.

Unique Tier 6 effect:

Increases the attack rate.

NEW COLLECTIONS

  • Olympus Rising Hero Item Set Collection
  • Olympus Rising Hero Item Set Pro Collection


BALANCING CHANGES

  • Barricade
    Streamlined and increased HP scaling to +16% HP on per level up on all levels.
    • Resulting in slightly less HP on level 1-21 but a HP increase of up to +26% on current max level 26
    • Dev Note: Barricades and Blockades should have significantly more HP than the average Tower. The Level up increase is fair and the same on all levels now, resulting in a decent buff in the endgame, especially with the possibility of stacking HP % Runes.
    • These changes also impact forging values


  • Blockade
    Streamlined and increased HP scaling to +18,5% HP on per level up on all levels.
    • Resulting in slightly less HP on level 1-19 but a HP increase of up to +36% on current max level 25
    • Dev Note: Barricades and Blockades should have significantly more HP than the average Tower. The Level up increase is fair and the same on all levels now, resulting in a decent buff in the endgame, especially with the possibility of stacking HP % Runes.
    • These changes also impact forging values
  • Bomb Tower
  • “Range Bomber” Elite Boost
    • Increased HP scaling on all Boost levels.
      • Boost level 1 from +75% to +80% HP
      • Boost level 2 from +80% to +90% HP
      • Boost level 3 from +90% to +100% HP
      • Boost level 4 from +100% to +110% HP
      • Boost level 5 from +110% to +125% HP
      • Boost level 6 from +120% to +140% HP
      • Boost level 7 from +130% to +155% HP
  • “Dry Ice Bomber” War Boost
    • Increased additional Ice Damage Over Time scaling on all Boost levels.
      • Boost level 1 from +20% to +40% Ice DoT
      • Boost level 2 from +40% to +60% Ice DoT
      • Boost level 3 from +60% to +80% Ice DoT
      • Boost level 4 from +80% to +100% Ice DoT
      • Boost level 5 from +100% to +120% Ice DoT
      • Boost level 6 from +120% to +140% Ice DoT
  • “Burst Bomber” War Boost
    • Add Blunt damage scaling on all Boost levels in addition to Attack Rate.
      • Boost level 1 +10% Blunt Dmg
      • Boost level 2 +20% Blunt Dmg
      • Boost level 3 +30% Blunt Dmg
      • Boost level 4 +40% Blunt Dmg
      • Boost level 5 +50% Blunt Dmg
      • Boost level 6 +60% Blunt Dmg
  • “Bomb Tower: Payload” Rune
    • Increased Intimidate Bomb Dmg from 3000 to 6130, corresponding to max Tower level 25 Bomb dmg
  • Frost Tower
    Streamlined and increased Ice Damage over time per level up to +19% per level. Resulting in up to 13% more Ice DoT on max level 25.
    TLDR: More Ice DMG!
  • Ice Blast Tower Elite Boost 
    • Increased HP scaling on all Boost levels.
      • Boost level 1 from +15% to +30% HP
      • Boost level 2 from +30% to +50% HP
      • Boost level 3 from +45% to +70% HP
      • Boost level 4 from +60% to +90% HP
      • Boost level 5 from +75% to +110% HP
      • Boost level 6 from +90% to +130% HP
  • “Frozen Spire” War Boost
    • Added Ice Damage over Time scaling
      • Boost level 1 +10% Ice DoT
      • Boost level 2 +20% Ice DoT
      • Boost level 3 +30% Ice DoT
      • Boost level 4 +40% Ice DoT
      • Boost level 5 +50% Ice DoT
      • Boost level 6 +60% Ice DoT
    • Increased amount of Frosters spawned on death by +3 on all levels
      • Boost level 1 from 1 to 4 Frosters spawned
      • Boost level 2 from 2 to 5 Frosters spawned
      • Boost level 3 from 3 to 6 Frosters spawned
      • Boost level 4 from 4 to 7 Frosters spawned
      • Boost level 5 from 5 to 8 Frosters spawned
      • Boost level 6 from 6 to 9 Frosters spawned
    • Increased Stun on death duration by +2 sec on all levels
      • Boost level 1 from 1 to 3 sec
      • Boost level 2 from 2 to 4 sec
      • Boost level 3 from 3 to 5 sec
      • Boost level 4 from 4 to 6 sec
      • Boost level 5 from 5 to 7 sec
      • Boost level 6 from 6 to 8 sec
    • Increased Stun on death Radius on all levels from 4.5 to 6
  • “Frost Tower: Yeti Den” Rune
    • Decreased Yeti Spawn interval on all levels by -2 sec (Yetis spawn more often)
    • Increased Yeti level on all levels by +1 (except last level which is already max level)
    • Decreased Rune Level 6 Snowball interval range by -25% from 4 to 1 to 3 to 0,75 (Snowballs are fired more often)
    • Increased Snowball Ice Dmg by +50% from 3000 to 4500 and its slow duration from 4 to 5 sec
  • Gargoyle Tower
    Streamlined and increased Fire Damage over time per level up to +16% per level. Resulting in up to 41% more Fire DoT on max level 23.
    TLDR: More Fire DMG!
  • “Lava Fountain” Elite Boost
    • Increased HP scaling on all Boost levels.
      • Boost level 1 from +15% to +30% HP
      • Boost level 2 from +30% to +50% HP
      • Boost level 3 from +45% to +70% HP
      • Boost level 4 from +60% to +90% HP
      • Boost level 5 from +75% to +110% HP
      • Boost level 6 from +90% to +130% HP
  • “Gargoyle Nest” War Boost
    • Increased amount of Gargoyles spawned from Boost level 3 onwards
      • Boost level 3 from 2 to 3 sec
      • Boost level 4 from 3 to 4 sec
      • Boost level 5 from 3 to 5 sec
      • Boost level 6 from 4 to 6 sec
    • Increased Fire DoT scaling on all Boost levels
      • Boost level 1 from +100% to +120% Fire DoT
      • Boost level 2 from +120% to +140% Fire DoT
      • Boost level 3 from +140% to +160% Fire DoT
      • Boost level 4 from +160% to +180% Fire DoT
      • Boost level 5 from +180% to +200% Fire DoT
      • Boost level 6 from +200% to +220% Fire DoT

  • “Gargoyle Tower: Magma Maelstrom” Rune
    • Increased Pull range on Rune levels 2-6
      • Rune level 2 from 1-1,5 to 1-2
      • Rune level 3 from 1,5-2 to 2-3
      • Rune level 4 from 2-2,5 to 3-4
      • Rune level 5 from 2,5-3 to 4-5
      • Rune level 6 from 3-4 to 5-6
    • Level 6 Lava Wave frequency and dmg increase
      • Decreased cast interval range from 9-3sec to 6-2sec (Lava Waves are cast more frequently)
      • Increased instant Fire Dmg and DoT by +30%
  • Firebolt Tower
    • “Obsidian Tower” Elite Boost
      • Increased HP scaling on all Boost levels.
        • Boost level 1 from +10% to +15% HP
        • Boost level 2 from +20% to +30% HP
        • Boost level 3 from +30% to +45% HP
        • Boost level 4 from +40% to +60% HP
        • Boost level 5 from +50% to +75% HP
        • Boost level 6 from +60% to +90% HP
  • “Mass Hysteria” Elite Boost
    • Added Dmg and Damage over time scaling on all Boost levels.
      • Boost level 1 +15% Dmg and DoT
      • Boost level 2 +30% Dmg and DoT
      • Boost level 3 +45% Dmg and DoT
      • Boost level 4 +60% Dmg and DoT
  • “Stargazer Tower” War Boost
    • Added Range scaling on all Boost levels. (Increases the Firebolt Tower’s Attack Range, not the Apocalypse Radius)
      • Boost level 1 +3% Range
      • Boost level 2 +6% Range
      • Boost level 3 +9% Range
      • Boost level 4 +12% Range
      • Boost level 5 +15% Range
      • Boost level 6 +18% Range
    • Increased Apocalypse on death Damage scaling by +2% on all Boost levels.
      • Boost level 1 from 18% to 20% Apocalypse Dmg (Tower level 23 = 8k Instant+8k DoT)
      • Boost level 2 from 21% to 23% Apocalypse Dmg (Tower level 23 = 14k Instant+14k DoT)
      • Boost level 3 from 24% to 26% Apocalypse Dmg (Tower level 23 = 24k Instant+24k DoT)
      • Boost level 4 from 27% to 29% Apocalypse Dmg (Tower level 23 = 40k Instant+40k DoT)
      • Boost level 5 from 30% to 32% Apocalypse Dmg (Tower level 23 = 67k Instant+67k DoT)
      • Boost level 6 from 33% to 35% Apocalypse Dmg (Tower level 23 = 110k Instant+110k DoT)
    • Increased Apocalypse on death radius scaling by +0,5 on all Boost levels.
      • Boost level 1 from 2,25 to 2,75 Apocalypse radius
      • Boost level 2 from 2,50 to 3,00 Apocalypse radius
      • Boost level 3 from 2,75 to 3,25 Apocalypse radius
      • Boost level 4 from 3,00 to 3,50 Apocalypse radius
      • Boost level 5 from 3,25 to 3,75 Apocalypse radius
      • Boost level 6 from 3,50 to 4,00 Apocalypse radius
  • “Firebolt Tower: Suppression” Rune
    • Increased Missile Damage on all Rune levels
    • Increased explosion radius of Missiles by 33% from 1,5 to 2 on all Rune levels
    • Increased level 6 Slow Effect range from +20-60% to +30-80%
    • Increased Slow duration by 50% from 2 to 3sec
  • “Firebolt Tower: Skewerstorm” Rune
    • Increased global chance for Firebolt Arrows to Ricochet from 10% to 14%
    • Decreased damage reduction per Ricochet from 10% to 8% (Ricochets deal more dmg)
  • Skull Tower
    Increased Blunt Damage scaling from level 15 onwards from +10% to +15% dmg per level up. Resulting in up to +31% Blunt Damage on max level 22.
    TLDR: Bombs deal more damage now on higher Tower levels.
  • “Deathly Detonator” Elite Boost
    • Doubled HP scaling on all Boost levels.
      • Boost level 1 from +10% to +20% HP
      • Boost level 2 from +20% to +40% HP
      • Boost level 3 from +30% to +60% HP
      • Boost level 4 from +40% to +80% HP
      • Boost level 5 from +50% to +100% HP
      • Boost level 6 from +60% to +120% HP
  • “Accursed Tower” War Boost
    • Increased Gargoyles spawned on death on all Boost levels.
      • Boost level 1 from 1 to 3 Gargoyles spawned
      • Boost level 2 from 2 to 4 Gargoyles spawned
      • Boost level 3 from 3 to 5 Gargoyles spawned
      • Boost level 4 from 3 to 6 Gargoyles spawned
      • Boost level 5 from 4 to 7 Gargoyles spawned
      • Boost level 6 from 5 to 8 Gargoyles spawned
  • “Death Cry Tower” War Boost 
    • Added Range scaling on all Boost levels. Increases the Attack Range of the Skull Tower, not the Battlecry on death effect.
      • Boost level 1 +3% Range
      • Boost level 2 +6% Range
      • Boost level 3 +9% Range
      • Boost level 4 +12% Range
      • Boost level 5 +15% Range
      • Boost level 6 +18% Range
  • “Skull Tower: Megabomb” Rune
    • Increased Blunt Damage of Megabomb on all Rune levels.
    • Megabomb damage is a percentage based on normal Bomb damage.
      This is not displayed in game, but was at 150% of normal Bomb dmg on all Rune levels
    • Added additional scaling over Rune levels now:
      • Rune level 2 from 150% to 160% of normal Bomb dmg
      • Rune level 3 from 150% to 170% of normal Bomb dmg
      • Rune level 4 from 150% to 180% of normal Bomb dmg
      • Rune level 5 from 150% to 190% of normal Bomb dmg
      • Rune level 6 from 150% to 200% of normal Bomb dmg

That’s all for today,

Your Royal Revolt 2 – Team