Dear Kings and Queens,
With today’s Live Server Update we are asking all our players to install Version 10.1!
What’s new:
The shop now also features a new Menu Card which directs you to our Webstore: The Little Yeti Shop!
New Archer Rune: Arrowstorm
Archers have a chance to intimidate their target on hit.
Unique Level 6 effect:
Archer attacks have a chance to cast an Arrowstorm at their target’s location.
Also we have made balancing changes to all Guardians:
- All Guardians have 20 levels now
- All Guardians can be activated once per battle now
- All Guardians can be used 5 seconds after battle start now
- All Guardians’ active duration in battles is scaling with their rarity, the higher the rarity, the longer it stays active in battle:
- Magic (green) = 10 sec
- Rare (blue) = 15 sec
- Epic (purple) = 20 sec
- Legendary (orange) = 25 sec
- Uber (red) = 30 sec
- Active Ability Cooldowns of all Guardians = 10 sec
- Higher Guardian rarity = longer active duration = more skill uses in battle
- Guardian power level is more based on their rarity now. Base HP and DPS increases with rarity:
- HP scaling based on rarity:
- Magic (green) = 30000 HP + 3% HP per level
- Rare (blue) = 35000 HP + 4% HP per level
- Epic (purple) = 40000 HP + 5% HP per level
- Legendary (orange) = 45000 HP + 6% HP per level
- Uber (red) = 50000 HP + 7% HP per level
- Attack Rates based on rarity:
- Magic (green) = 1.0
- Rare (blue) = 1.25
- Epic (purple) = 1.5
- Legendary (orange) = 1.75
- Uber (red) = 2
- Damage scaling based on rarity:
- Magic (green) = 2750 damage + 3% damage per level
- Rare (blue) = 2750 damage + 4% damage per level
- Epic (purple) = 3000 damage + 5% damage per level
- Legendary (orange) = 3250 + 6% damage per level
- Uber (red) = 3500 + 7% damage per level
- HP scaling based on rarity:
- Adjusted Guardians specific effects and special abilities to scale over 20 levels now. Some effects may be a bit weaker on the first levels or at the old max levels now, while all of them are way more powerful at the new top end.
- Reminder: Guardian Power scales with hero level. All numbers are reflecting HL=100=GuardianPowerMultiplier=1. You will see lower values at lower HL than 100 and higher values if above HL100.
Sultan – Rare
- Basics and Costs:
- Increased overall levels from 9 to 20
- Total Pal Food needed for old max level 9 from 443500 to 93500 (new level 9)
- Total Pal Food needed for new max level 20 = 632500
- Total Duplicates needed for old max level 9 from 230 to 57
- Total Duplicates needed for new max level 20 = 343
- Duplicates at max level are converted into Pal Food from 964 to 922
- Stats:
- Movement Speed on all levels from 4 to 4,5
- Level 1 HP from 44160 to 35000
- +4% HP per level HP, resulting in new max level 20 HP of 73737
- Attack Rate stays 1,25
- Level 1 damage from 3232 to 2750
- +4% damage per level, resulting in new max level 20 damage of 5795
- Active Ability – “Ancient Bomb Nova”:
- Increased Ancient Bomb base damage from 2576 to 2500 and per level increase from 8% to 7%
- Resulting in slightly weaker bombs at old max level 9: from 5149 to 4294
- At level 12 the bomb damage is now 5261 which surpasses old max level 9
- Scales up to 9040 damage at max level 20
- Increased Ancient Bomb base damage from 2576 to 2500 and per level increase from 8% to 7%
Donkey – Magic
- Increased overall levels from 10 to 20
- Total Pal Food needed for old max level 10 from 443700 to 92200 (new level 10)
- Total Pal Food needed for new max level 20 = 519700
- Total Duplicates needed for old max level 9 from 610 to 145
- Total Duplicates needed for new max level 20 = 685
- Duplicates at max level are converted into Pal Food from 364 to 379
- Stats:
- Movement Speed on all levels from 5,5 to 4
- Level 1 HP from 26000 to 30000
- +3% HP per level HP, resulting in new max level 20 HP of 52605
- Attack Rate from 1,25 to 1
- Level 1 damage from 2744 to 2750
- +3% damage per level, resulting in new max level 20 damage of 4828
- Passive Ability – “Morale Boost”:
- Level 1 from 20% to 10%
- Increases each level by +2%
- Resulting in 48% Morale Boost on max level 20
- Active Ability – “Battle Cry Aura”:
- Adjusted Battlecry multiplier to scale over 20 levels now (slightly stronger than before on max level)
- Added Battlecry Aura Range scaling from 2,5 on level 1 up to 4,4 on max level 20 instead of static Aura Range 3 on all old levels
Goruc – Epic
- Increased overall levels from 9 to 20
- Total Pal Food needed for old max level 9 from 692500 to 135000 (new level 9)
- Total Pal Food needed for new max level 20 = 782000
- Total Duplicates needed for old max level 9 from 100 to 36
- Total Duplicates needed for new max level 20 = 187
- Duplicates at max level are converted into Pal Food from 3463 to 2078
- Stats:
- Movement Speed on all levels from 4,5 to 5
- Level 1 HP from 44320 to 40000
- +5% HP per level HP, resulting in new max level 20 HP of 101079
- Attack Rate from 1,25 to 1,5
- Level 1 damage from 1880 to 3000
- +5% damage per level, resulting in new max level 20 damage of 7581
- Attack Range scales now from 3,5 on level 1 to 5,4 on level 20 (instead of 4 on all old levels)
- Active Ability – “Devour”:
- Continued Devour Morale scaling from level 9 onward to a new max of 136 on level 20
- Added Pull range scaling from 5,1 on level 1 to 7,0 on level 20 instead of static range 6 on all old levels
Trusty – Magic
- Increased overall levels from 10 to 20
- Total Pearls needed for old max level 10 from 443700 to 92200 (new level 10)
- Total Pearls needed for new max level 20 = 519700
- Total Duplicates needed for old max level 9 from 610 to 145
- Total Duplicates needed for new max level 20 = 685
- Duplicates at Max level are converted into Pearls from 364 to 379
- Stats:
- Movement Speed on all levels from 5 to 4
- Level 1 HP from 20000 to 30000
- +3% HP per level HP, resulting in new max level 20 HP of 52605
- Attack Rate from 1,25 to 1
- Level 1 damage from 2166 to 2750
- +3% damage per level, resulting in new max level 20 damage of 4828
- Passive Ability – “Ice Aura”:
- Added damage scaling from 600 damage at level 1 to 1054 damage at level 20 instead of 800 damage at all old levels
- Active Ability – “Icicle Rain”:
- Reduced Icicle Rain damage from 6741 at level 1 to 5000
- Reduced Icicle Rain damage increase per level from 9% to 7%
- Resulting in 9193 damage on level 10 instead of 14640 on old level 10 but 18086 damage on new max level 20
- Reduced Icicle Rain Range on all levels from 8 to 6
Gaspar – Uber
- Increased overall levels from 7 to 20
- Total Pearls needed for old max level 7 from 685000 to 80500 (new level 7)
- Total Pearls needed for new max level 20 = 925500
- Total Duplicates needed for old max level 7 from 21 to 7
- Total Duplicates needed for new max level 20 = 49
- Stats:
- Movement Speed on all levels from 1,2 * HeroSpeed to 1,5 * HeroSpeed (Hero Movement Speed is scaled)
- Level 1 HP from 18000 to 50000
- +7% HP per level HP, resulting in new max level 20 HP of 180830
- Attack Rate from 1,5 to 2
- Level 1 damage from 4032 to 3500
- +7% damage per level, resulting in new max level 20 damage of 12657
- Attack Range scales now from 4,1 on level 1 to 6 on level 20 (instead of 4,5 on all old levels)
- Passive Ability – “Intimidate Aura”:
- Adjusted Intimidate multiplier to scale over 20 levels now (slightly stronger than before on max level)
- Added Aura Range scaling from 3,6 on level 1 up to 5,5 on max level 20 instead of static Aura Range 4,5 on all old levels
- Active Ability – “Royal Flush”:
- Adjusted Beast instant % HP reduction scaling from 33% on old level 1 up to 75% on old max level 7 to now 20% on level 1 up to 96% on new max level 20
- Added Royal Flush (instakill) scaling from 3,6 on level 1 up to 5,5 on max level 20 instead of static Royal Flush (instakill) 4,5 on all old levels
- Not displayed on stat card but is the same as intimidate aura range now (everything intimidated in battle should be affected by the Royal Flush)
G-5000 – Legendary
- Increased overall levels from 9 to 20
- Total Pearls needed for old max level 9 from 692500 to 142500 (new level 9)
- Total Pearls needed for new max level 20 = 857500
- Total Duplicates needed for old max level 9 from 46 to 20
- Total Duplicates needed for new max level 20 = 100
- Stats:
- Movement Speed on all levels from 4,5 to 5,5
- Level 1 HP from 42320 to 45000
- +6% HP per level HP, resulting in new max level 20 HP of 136153
- Attack Rate from 1,15 to 1,75
- Level 1 damage from 2342 to 3250
- +6% damage per level, resulting in new max level 20 damage of 9832
- Passive Ability – “Homing Missiles”:
- Level 1 damage from 2342 to 2250
- +5% damage per level instead of +6%, resulting in a new level 20 max damage of 5678
- old max damage level 9 was 3732 which is now surpassed on new level 12 with 3849
- Added Missile amount scaling fired every 4 sec from 1 missile on level 1 to 20 missiles fired within 4 sec on level 20
- Level 1 damage from 2342 to 2250
- Active Ability – “Self Destruct”:
- Removed speed penalty during self destruct push: G-5000 moved at 90% speed, should now move at 100% speed
- Damage upon self destruct on level 1 from 13997 to 12000
- +8% damage increase per level, resulting in 51788 damage on new max level 20
Advisor – Rare
- Increased overall levels from 9 to 20
- Total Pearls needed for old max level 9 from 443500 to 93500 (new level 9)
- Total Pearls needed for new max level 20 = 632500
- Total Duplicates needed for old max level 9 from 230 to 57
- Total Duplicates needed for new max level 20 = 343
- Duplicates at max level are converted into Pearls from 964 to 922
- Stats:
- Movement Speed remains unchanged (Hero Movement Speed = Advisor Speed)
- Level 1 HP from 41000 to 35000
- +4% HP per level HP, resulting in new max level 20 HP of 73737
- Attack Rate stays 1,25
- Level 1 damage from 1842 to 2750
- +4% damage per level, resulting in new max level 20 damage of 5795
- Active Ability – “Super Hero Scream”:
- Remains unchanged
- Active Ability – “Summoning”:
- Also has 20 levels now
- Summon Morale scaling level 1 from 17 to 15
- +1 Morale increase per level, resulting in 34 Morale summoned at new max level 20
- Old max level 9 Morale of 25 is now achieved at new level 11
- Reduced Cooldown on all levels from 18 to 13 sec, resulting in 2 spell activations (if you’re fast enough)
- Active Ability – “Apocalypse”:
- Also has 20 levels now
- Increased damage on level 1 from 1295 to 3750 (consists of instant damage + DoT + afterburn)
- +10% damage per level, resulting in 22952 damage on new max level 20
- old max level 9 damage of 14051 is now surpassed on new level 15 with 15675
- Reduced Cooldown on all levels from 15 to 13 sec, resulting in 2 spell activations (if you’re fast enough)
- Active Ability – “Time Warp”:
- Also has 20 levels now
- Level 1 Time Warp Duration from 6 to 4 sec
- +0,5 sec per level, resulting in 13,5 sec on new max level 20
- Old max level 9 of 10,5 sec is now reached at new level 14
- Reduced Cooldown on all levels from 23 to 13 sec
Yig, Yog & Yug – Legendary
- Increased overall levels from 9 to 20
- Total Pearls needed for old max level 9 from 692500 to 142500 (new level 9)
- Total Pearls needed for new max level 20 = 857500
- Total Duplicates needed for old max level 9 from 46 to 20
- Total Duplicates needed for new max level 20 = 100
- Duplicates at max level are converted into Pearls from 7527 to 7500
- Stats:
- Movement Speed on all levels from 1,2 * HeroSpeed to 1,25 * HeroSpeed (Hero Movement Speed is scaled)
- Level 1 HP from 23530 to 45000
- +6% HP per level HP, resulting in new max level 20 HP of 136153
- Attack Rate stays 1,75
- Level 1 damage from 1371 to 3250
- +6% damage per level, resulting in new max level 20 damage of 9832
- Passive Ability – “Zombify”
- Infection Chance scales over 20 levels now from 16% chance on level 1
- +4% increase per level up to 92% on level 20
- Infection Chance scales over 20 levels now from 16% chance on level 1
- Active Ability – “Sacrifice”
- Sacrifice Range scales over 20 levels now from 1,7 on level 1
- +0,2 increase per level up to 5,5 Sacrifice Range on level 20
- Sacrifice Damage – damage of each troop explosion – multiplied by troop morale
- Scales over 20 levels now from 800 damage on level 1
- +10% damage increase per level up to 4899 damage on level 20
- Sacrifice Radius – radius of each explosion
- Scales over 20 levels now from 1,9 on level 1
- +0,1 increase per level up to 3,8 on level 20
- Sacrifice Respawn Health Percentage
- % Amount of HP of respawned units
- Scales over 20 levels now from 5% on level 1
- +5% increase per level up to 100% on level 20
- Sacrifice Range scales over 20 levels now from 1,7 on level 1
Sprinkle – Epic
- Increased overall levels from 9 to 20
- Total Pal Food needed for old max level 9 from 692500 to 135000 (new level 9)
- Total Pal Food needed for new max level 20 = 782000
- Total Duplicates needed for old max level 9 from 100 to 36
- Total Duplicates needed for new max level 20 = 187
- Duplicates at max level are converted into Pal Food from 3463 to 2078
- Stats:
- Movement Speed on all levels from 5,2 to 5
- Level 1 HP from 25510 to 40000
- +5% HP per level HP, resulting in new max level 20 HP of 101079
- Attack Rate from 1,0 to 1,5
- Level 1 damage from 2388 to 3000
- +5% damage per level, resulting in new max level 20 damage of 7581
- Active Ability – “Charm”
- Charm Radius
- Scales over 20 levels now instead of 8 on all levels
- From 5 on level 1 +0,4 increase per level up to 12,6 on level 20
- Charm Chance
- Scales over 20 levels now from 45% on level 1
- +4% increase per level up to 121% Charm Chance on level 20
- Charm Radius
- Passive Ability – “Rainbow Aura”
- Rainbow Aura Range
- Scales over 20 levels now instead of 3 on all levels
- From 2 on level 1 +0,2 increase per level up to 5,8 on level 20
- Rainbow Aura Heal
- Scales over 20 levels now from 1000 HP/sec on level 1
- +13% per level up to 10197 HP/sec on level 20
- Rainbow Aura Range
Magic Carpet – Legendary
- Increased overall levels from 9 to 20
- Total Pearls needed for old max level 9 from 692500 to 142500 (new level 9)
- Total Pearls needed for new max level 20 = 857500
- Total Duplicates needed for old max level 9 from 46 to 20
- Total Duplicates needed for new max level 20 = 100
- Stats:
- Movement Speed remains unchanged at 5,5
- Level 1 HP from 24750 to 45000
- +6% HP per level HP, resulting in new max level 20 HP of 136153
- Active Ability – “Shield”
- Shield Duration
- Scales over 20 levels now from 5,5s Shield Duration on level 1
- +0,5s per level up to 15s Shield Duration on level 20
- Shield Range
- Scales Shield size over 20 levels now from 2,15 Shield Radius on level 1
- +0,05 per level up to 3,1 Shield Radius on level 20
- Shield Duration
- Passive Ability – “Scimitars”
- Attack Rate
- From 1 to 1,75
- Attack Damage
- Level 1 damage from 2111 to 3250
- +6% damage per level, resulting in new max level 20 damage of 9832
- Attack Range
- Scales over 20 levels now instead of 5 on all levels
- From 4,5 on level 1 +0,1 increase per level up to 6,4 on level 20
- Translocation Chance
- Scales over 20 levels now from 1% Chance on level 1
- +1% per level up to 20% Chance on level 20
- Attack Rate
That’s all for today,
Your Royal Revolt 2 – Team