Royal Revolt! is a challenging and beautiful reverse tower defense game. In 3D.

Royal Revolt Launch Trailer:

Latest News

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April 2013: Royal Revolt! out on the Mac

We've just released a Mac version of Royal Revolt! Check it out in the AppStore for Mac!

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March 2013: We celebrate Google Play's birthday!

Update 1.4.5 is out! Android-users can now play the all-new birthday levels, where knights are "Androids" and the only spell calls down a confetti rain!

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March 2013: Update 1.4!

Update 1.4 is out! You can now play as a mage! Use the updated touch controls! Buy all kinds of things with the new gems! Listen to the new music! Gain new achievements!

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February 2013: Mobile Tech Award!

Royal Revolt has been honoured with the "Mobile Tech Award", a german awards for mobile apps. We were the only game chosen!

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January 2013: 9/10 says PG

Royal Revolt has been reviewed by mighty, mighty Pocketgamer and received 9 out of 10 points!

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December 2012: Best Mobile Game

Royal Revolt has been chosen as Germany's "Best Mobile Game" at the German Game Developer Awards. Hooray!

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December 2012: Winter is coming!

Royal Revolt has received the second major update: 1.3.0. It comes with a number of optimizations and fixes, but best of all, there's 8 new levels!

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November 2012: major update

Royal Revolt has now reached version 1.2.0. This update adds a whole new realm, the "Underworld", with 20 new levels.

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October 2012: 1.000.000 downloads

After just 10 days, our game has reached one million players worldwide, while becoming the No. 1 RPG game on the charts in 73 countries. Many thanks for all those 5-star-ratings!

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September 2012: worldwide launch

Royal Revolt has gone live in AppStores all over the world! We sincerely hope you like the game!

September 2012: Website live!

Okay, you’re reading this, so you must know it already: We put a website for Royal Revolt into THE INTARWEBZ. Many thanks to Yalcin (tech), Ralf (art), Gunnar (words).

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August 2012: Soft launch

Royal Revolt has gone live, silently, in a number of "test markets". We'll be using the lessons learned with a small group of players to make the game better.